Actions: Play Gambling
Tagged Events
Environment: Place›Indian mound | Time of Day›Night
Actions: Communication›Swearing | Emotional›Relief | Hunting›Racoon hunting | Interaction, Private›Conversation | Perceptual›Watching | Physical›Walking | Play›Gambling | Play›Joking around | Play›Poker
Cultural Issues: Agriculture›Hay | Health and Illness›Indian medicine | Progress›Agricultural
Relationships: Interracial›Indian-white
Aesthetics: Figures of Speech›Technological imagery
Cultural Issues: Class›Dehumanization | Class›Power | Clothes›Expensive and/or fancy clothes | Slavery›Slave trading
Actions: Communication›Writing | Play›Gambling
Cultural Issues: Slavery›Indian slave-owners
Aesthetics: Allusion, Geographical›Mississippi River
Cultural Issues: Identity, Cultural›Northerner | Identity, Cultural›South vs North
Actions: Interaction, Social›Conspiracy | Moral›Scheming | Movement›Following | Play›Gambling | Work›Teaching
Cultural Issues: Crime›Sedition | Crime›Treason | Government›Right of secession | Health and Illness›Amputation | Health and Illness›Injury | History›Burr conspiracy | War›American Revolution | War›Recuperation
Themes and Motifs: Death›Burial | Inheritance›Traits
Relationships: Familial›Father-son
Environment: Place›Indian agency
Actions: Economic›Earning Money | Play›Gambling | Work›Government | Work›Store clerk
Cultural Issues: Entertainment›Horse race | Government›US Bureau of Indian Affairs
Themes and Motifs: Animals›Horses | Recurring Tropes›Upward mobility
Relationships: Interracial›Indian-white
Environment: Place›Country vs city | Place›Jail
Cultural Issues: Age›Adolescence | Crime›Breaking and entering
Themes and Motifs: Arrivals/Departures›Leaving home | Memory›Remembering
Actions: Bodily›Sleeping | Hunting›Bear hunting | Hunting›Deer hunting | Interaction, Private›Rivalry | Interaction, Social›Leadership | Play›Gambling | Verbal›Arguing
Cultural Issues: Entertainment›Poker game | Identity, Personal›Hunter | Religion›Godhead
Themes and Motifs: Animals›Named dog Lion | Animals›Ownership
Relationships: Interracial›Competitive | Interracial›White-black | Interspecies›Man-dog
Relationships: Familial›Aunt-nephew
Actions: Moral›Cheating | Play›Gambling | Violent›Destructive behavior | Violent›Interracial | Violent›Murder | Violent›Suicide
Cultural Issues: Gender›All-male space
Cultural Issues: Race›Hierarchical
Themes and Motifs: Past›Repetition
Themes and Motifs: Arrivals/Departures›Departure | Arrivals/Departures›Run away | Character›Ambitious | Story-telling›Communal mythology | Values›Honor
Relationships: Friendship | Sexual
Aesthetics: Recurring Episodes›Ikkemotubbe becomes "Doom"
Actions: Communication›Writing | Play›Gambling
Cultural Issues: Entertainment›Horse race
Aesthetics: Typography/Orthography›Italics
Cultural Issues: Agriculture›Cotton | Gender›All-male space | Violence›Interracial
Cultural Issues: Slavery›Big house vs quarters | Slavery›Music | Slavery›Slaves vs masters
Relationships: Friendship›Male-male attraction | Hierarchical›Master-slave
Aesthetics: Allusion, Geographical›Memphis, Tennessee
Environment: Domestic Space›Boarding house
Cultural Issues: Gender›All-male space | Gender›Work | Health and Illness›Unspecified sickness
Aesthetics: Allusion, Historical›Semiramis
Relationships: Familial›Aunt-nephew
Actions: Moral›Cheating | Play›Gambling | Violent›Destructive behavior | Violent›Interracial | Violent›Murder | Violent›Suicide
Cultural Issues: Gender›All-male space
Environment: Place›Country vs city
Cultural Issues: Age›Adolescence | Crime›And race | Cultural Identity›Country vs city | Migration›Intraregional migration
Themes and Motifs: Arrivals/Departures›Leaving home
Themes and Motifs: Naming›False name
Themes and Motifs: Absence/Loss›Of loved one | Death›Burial | Objects›Razor
Relationships: Marital›Death of spouse
Aesthetics: Recurring Episodes›Mannie's death | Recurring Episodes›Rider in jail
Environment: Place›Speakeasy | Time of Day›Night
Cultural Issues: Alcohol›Drunkenness | Entertainment›Dancing | Sexuality›Desire | Sexuality›Impotence
Themes and Motifs: Appearance›Cosmetics | Art›Jazz music
Aesthetics: Typography/Orthography›Dash | Typography/Orthography›Dots
Cultural Issues: Crime›Gambling | Crime›Kidnapping
Themes and Motifs: Objects›Dice | Recurring Tropes›Trying to say
Cultural Issues: Religion›Church service | Sexuality›Promiscuity
Aesthetics: Allusion, Biblical›Delilah | Allusion, Biblical›Samson
Actions: Interaction, Social›Gossip | Play›Gambling
Cultural Issues: Economy›Banking | Education›West Point | Politics›Election | War›Civil War | War›Spanish American War | War›Wound
Themes and Motifs: Determinism›Fated | Values›Idealism
Aesthetics: Allusion, Geographical›Florida
Actions: Interaction, Social›Charity | Play›Gambling
Cultural Issues: Economy›Tenantry|Share-cropping | Race›Black stereotype | Race›Integration | Religion›Church service
Themes and Motifs: Home›Homesickness_Longing for home
Cultural Issues: Sexuality›Male vitality | Sexuality›Voyeurism
Cultural Issues: Sexuality›Male vitality
Themes and Motifs: Values›Conscience
Environment: Domestic Space›Dining room | Olfactory›Food | Time of Year›Sunday
Actions: Bodily›Drinking | Emotional›Hysteria | Interaction, Private›Domineering | Play›Gambling | Verbal›Arguing | Verbal›Banishment | Verbal›Conversation | Verbal›Insulting
Themes and Motifs: Animals›Gamecock | Animals›Horses | Animals›Race horse | Story-telling›Reminiscence
Aesthetics: Language›Profanity | Narrative›Parentheses
Cultural Issues: Education›West Point | Politics›Election | War›Spanish American War | War›Wound
Themes and Motifs: Arrivals/Departures›Return home | Body›Scar
Aesthetics: Allusion, Geographical›Cuba
Cultural Issues: Race›White savior
Themes and Motifs: Body›Blood | Character›Fool|Foolishness
Environment: Time of Year›Winter | Weather›Cold
Actions: Economic›Bargaining | Hunting›Rabbit hunting | Physical›Jumping | Play›Children playing | Play›Gambling | Play›Playing in water | Violent›Shooting
Relationships: Friendship›Childhood friends | Interracial›Competitive | Interracial›White-black
Aesthetics: Narrative›Parentheses