Themes and Motifs: Recurring Tropes Dead time
Parent Term
Sibling Terms
- "Wait"
- Apotheosis
- Apparition
- Belatedness
- Beyond
- Chasing a person
- Confederate monument
- Constitutive moment
- Dark house
- Design
- Destiny
- Doom
- Door
- Dream
- Dream turns to dust
- Echo
- Endurance
- Eternal feminine
- Fairy-tale
- Fatality
- Father said
- Fire on the hearth
- Fixation
- Gaze
- Glory
- Going fast
- Going to Texas
- Gossip
- Hands in pockets
- Illusion
- Imitation
- Killing first deer/marked with blood
- Laughter as sign of madness
- Life as repetition
- Little sister
- Mausoleum
- Mediation
- Nothingness
- Odor
- Open secret
- Paradox
- Performance
- Precognition / Something to happen
- Reality
- Recovery
- Restoration / rebuilding
- Reunion
- Revenge
- Right-of-way
- Scandal
- Searching
- Secret
- Sending someone to Jackson
- Sexual power
- Shadows
- Sleeping in same bed
- Smelled like trees
- Sole owner and proprietor
- Solitary
- Solitude
- Sound of a gunshot
- Stillness
- Sun / Sunlight
- Thinking of home
- Threshold
- Tomorrow and tomorrow
- Touch
- Triumph
- Trying to say
- Twilight
- Upward mobility
- Vanishing
- Vitality
- Year the stars fell
Tagged Events
Environment: Atmospheric›Devastation | Natural›Wilderness
Actions: Mental›Dreaming | Mental›Remembering | Violent›Animal predatory behavior | Violent›Destructive behavior
Cultural Issues: Age›Childhood | Food›Peas | Hunting and Fishing›Local legend | Identity, Cultural›Heritage | Land-Use›Loss of wilderness | Progress›Clearing the land
Themes and Motifs: Absence/Loss›Aloneness | Absence/Loss›Livestock | Animals›Bear | Animals›Cows | Animals›Dogs | Animals›Horses | Animals›Pigs | Futility›Inability | Naming›Importance of naming | Naming›Not knowing person or thing's name | Objects›Ax | Objects›Saw | Recurring Tropes›Apotheosis | Recurring Tropes›Dead time | Recurring Tropes›Doom | Story-telling›Hunting
Environment: Auditory›Nature | Place›Hunting camps | Time of Day›Daybreak | Time of Day›Twilight
Actions: Emotional›Fear | Hunting›Tracking | Mental›Remembering | Movement›Walking | Perceptual›Looking
Cultural Issues: Food›Breakfast | Hunting and Fishing›Woodcraft
Themes and Motifs: Animals›Deer | Animals›Snake | Arrivals/Departures›Departure | Objects›Compass | Past›Old days | Recurring Tropes›Dead time | Recurring Tropes›Endurance
Environment: Domestic Space›Veranda | Time of Day›Twilight
Themes and Motifs: Animals›Fireflies | Objects›Cigar | Objects›Letter | Recurring Tropes›Dead time | Time›Past
Relationships: Familial›Father-son
Environment: Atmospheric›Moonlit | Atmospheric›Wind | Auditory›Clock ticking | Natural›Body of water | Public›Store window | Time of Year›December
Cultural Issues: Materialism›Machinery or mechanical references
Themes and Motifs: Appearance›Baldness | Body›Hair | Meaning›Meaninglessness | Objects›Watch | Philosophical›Nihilism | Recurring Tropes›Dead time | Recurring Tropes›Door | Recurring Tropes›Father said | Recurring Tropes›Stillness | Supernatural›Folk customs | Supernatural›Superstitions | Time›Awareness of time | Time›Being outside of time | Time›Duration of time | Time›Frozen / Static | Time›Measuring time | Time›Timelessness
Relationships: Familial›Father-son
Aesthetics: Allusion, Historical›Philosopher Bergson, Henri | Diction›Racist term | Figures of Speech›Bird | Figures of Speech›Death / Dead imagery | Figures of Speech›Drained marsh | Figures of Speech›Gull | Figures of Speech›Simile | Figures of Speech›Water | Narrative›African-American folk sayings
Actions: Emotional›Sadness | Mental›Speculation
Cultural Issues: Clothes›Hat | Clothes›Shirt | Education›Being well read / erudite | Education›Harvard
Themes and Motifs: Death›Anticipation of death | Death›Death by water / Drowning | Death›Suicide | Objects›Bricks | Philosophical›Nihilism | Philosophical›Suffering | Recurring Tropes›Dead time | Recurring Tropes›Father said | Recurring Tropes›Little sister | Recurring Tropes›Shadows | Time›Return to present time
Relationships: Familial›Father-son