Actions: Mental Fatalism
Parent Term
Sibling Terms
- Accepting
- Believing
- Calculation
- Changing one's mind
- Channeling
- Compulsion
- Confusion
- Contemplation
- Counting
- Curiosity
- Day-dreaming
- Deciding
- Deduction
- Disapproval
- Disbelief
- Discovery
- Disorientation
- Distraction
- Distrust
- Dreaming
- Economizing
- Envisioning
- Failing / Failure
- Fantasizing
- Flashback
- Forgetting
- Hallucinating
- Imagining
- Impairment
- Inattentativeness
- Incomprehension
- Inquiry
- Insight
- Internal argument
- Knowing
- Learning
- Logically reasoning
- Misunderstanding
- Nightmare
- Planning
- Predicting
- Realization
- Reinterpretation
- Remembering
- Repression
- Self-consciousness
- Skepticism
- Speculation
- Studying
- Submission / Acquiescence
- Suppression / trying not to think
- Thinking
- Unaware
- Uncertainty
- Understanding
- Visualize
Tagged Events
Environment: Domestic Space›Gate
Environment: Time of Day›Afternoon | Time of Year›April
Actions: Emotional›Despair | Emotional›Self-pity | Mental›Fatalism | Mental›Realization | Mental›Remembering
Cultural Issues: Religion›God | Religion›Providence | War›Defeat | War›Deprivation
Themes and Motifs: Absence/Loss›Absence as loss | Death›Like death | Determinism›Fated | Futility›Nothing to do | Meaning›Meaninglessness | Psychological›Trauma | Time›Frozen / Static | Time›Long passage of time
Aesthetics: Allusion, Biblical›Heaven | Figures of Speech›Negation | Tone›Elegiac
Actions: Emotional›Detachment | Interaction, Private›Seducing | Mental›Fatalism | Perceptual›Watching
Cultural Issues: Race›Miscegenation
Themes and Motifs: Character›Barbarism | Character›Sophistication
Aesthetics: Allusion, Historical›Roman consul | Allusion, Historical›Scythian
Cultural Issues: Gender
Relationships: Friendship›Male-male attraction
Aesthetics: Allusion, Literary›Don Juan | Figures of Speech›Shadow
Environment: Place›Cottonfield
Actions: Agricultural›Cotton picking | Bodily›Sweating | Emotional›Passivity | Mental›Fatalism | Moral›Exploitation | Work›Carpenter
Cultural Issues: Agriculture›Cotton | Sexuality›Conception/Conceiving a child
Themes and Motifs: Absence/Loss›Abandonment
Environment: Atmospheric›Doom | Place›Railroad | Time of Day›Night
Actions: Bodily›Drinking | Emotional›Exhaustion | Mental›Fatalism | Verbal›Storytelling | Violent›Murder
Aesthetics: Figures of Speech›Simile | Recurring Episodes›Colonel Sartoris killed
Cultural Issues: Class›Class consciousness
Themes and Motifs: Story-telling›Hunting | Time›Awareness of time
Relationships: Intergenerational›Hunting party | Interspecies›Man-dog
Aesthetics: Narrative›Delayed revelation