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Building a Data Map of Characters, Events, and Locations

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Home » Work

Actions: Work Night watchman

Parent Term

  • Work

Sibling Terms

  • Accident
  • Banking
  • Barbering
  • Blacksmith
  • Boot-black / Shoe shine
  • Building structure
  • Carpenter
  • Chopping wood
  • Churning butter
  • Construction
  • Dismissal
  • Dismissing from work
  • Doctor / medical care
  • Driving
  • Factory
  • Farming
  • Fireman
  • For room and board
  • Gardening
  • Getting water
  • Glassblowing
  • Government
  • Horse training
  • Hotel employee
  • House painter
  • Jeweler
  • Landscaping
  • Law enforcement
  • Lawyering
  • Leaving work
  • Livery stable
  • Losing job
  • Maritime / Marine
  • Mechanic
  • Milling
  • Miners / mining
  • Missing work
  • Office
  • Painting|Drawing
  • Performance
  • Photography
  • Prosecuting
  • Quitting job
  • Railroad workers
  • Restauranteer
  • Sawmilling
  • Sharpening
  • Sowing
  • Store clerk
  • Tailor
  • Teaching
  • To pay for education
  • Traveling salesman
  • Waitress
  • Washing clothes
  • Weaving
  • Yard work

Tagged Events

The Mansion, 59 (Event)
Actions: Work›Night watchman
Themes and Motifs: Character›Fool|Foolishness
The Town, 113 (Event)
Environment: Auditory›Bells | Time of Day›Dusk
Actions: Physical›Searching | Violent›Explosion | Work›Night watchman
Cultural Issues: War›Homefront
Themes and Motifs: Absence/Loss›Missing
Relationships: Familial›Mother-son
Aesthetics: Allusion, Historical›Lusitania | Figures of Speech›People compared to animals | Figures of Speech›Simile
The Town, 35 (Event)
Actions: Work›Night watchman
Cultural Issues: Health and Illness›Injured